I've never been good at narrative writing, characters having conversations and linear plots with rising and falling action just don't click for me. I still have ideas for stories, but I like to express them through worldbuilding alone. The way I see it, my worlds themselves are the stories.

june

The Cyborg Planet

A small terraformed planet in a distant star system, thousands of years in the future. Initially lifeless, it was reached by an autonomous interstellar seed ship. Isolated by the lightspeed barrier, every aspect of transforming June into a living world was accomplished from scratch, slowly over centuries. Before even touching down on the planet, locally-produced drones and probes prospected the star system for resources. Comets were steered into June for water, a sunshade was constructed at its L1 Lagrange point, and enormous solenoids were latitudinally wrapped around the planet to compensate for its lack of magnetosphere, all before the genome banks could even be opened.

Unlike on Earth, the history of life on June is a geological blink of an eye, yet it has managed to evolve more radically over 2000 years than Earth life did over 200 million. The planet's ecology, preceded by and dependent on autonomous artificial control systems, has from its beginning molded to adapt beyond the biological blueprints from which it spawned. The self-designing machinosphere has similarly fundamentally transformed itself in its role as planetary environmental steward. And the human population, despite living with the influence of a copy of the complete corpus of knowledge and literature since their first generation on June, has arguably changed the most.

the moon in daylight

Mythology is Real

Not exactly in the sense of "all myths are true", it's a bit more abstract than that. This is a version of the world, as it was, where animism approximately reflects metaphysical reality. The beliefs and ideas of humans can give life to independent ethereal entities, with beliefs and ideas of their own. Spirits, gods, magic, and otherworlds are not so closely tied to the material realm, and are thus more fluid. The supernatural is very adaptive: entities change, with their ultimate goal being to stand out. Because they are in a very literal sense defined by their traits, entities that are very similar will overlap and merge into one, so they instinctually stick to their "memetospatial niche".

This can cause issues in a world where the human experience has a lot of shared universals. Even bigger problems arise when particular entities gain outsized influence on the world around them. The biggest problems arise when particular entities declare themselves the only entities worth attention. The story of the Moon in Daylight focuses on problem #1, a deity that steadily gains influence over the course of nearly 3000 years by starting 3 major religions. It also focuses on the response to that influence, notably the rebellion of a particular accuser/adversary to said deity; including hundreds of years of building tension, and the sudden outbreak of a global spiritual revolt at the height of the Great War in 1917.

unnamed (for now)

Just an Alt-History

In this timeline, there are two main divergences from real history:

  • The Northern Wei fail to unify northern China in the 5th century, and the Sixteen Kingdoms period continues for much longer
  • The Roman Empire successfully reunites the Mediterranean under Justinian in the 6th century

In short, China is never fully reunited and eastern Asia adapts to a new decentralized power dynamic, while Rome has another golden age and solidifies its position as a regional hegemon.

In the long term, Rome develops something resembling a tributary system relationship with neighbouring states, and enters a cycle of repeated civil wars. The more equally balanced states of eastern Asia experience more interstate conflict, and compete for power among shifting alliances. They eventually start to explore and expand their influence around the world, beginning with Ainu fishing boats reaching Alaska in the early 16th century.